Golden Backpack
Golden Backpack (Containers) in Vaelor: Weight 18 oz. Where to buy and sell it.
NPC trade
- Ahmet sells 10 gp
VAELOR WIKIYour guide to the world of Vaelor
Golden Backpack (Containers) in Vaelor: Weight 18 oz. Where to buy and sell it.
THE VAELOR LIBRARY
Explore the world, learn its systems and plan your character. Choose a subject to get started.
Estimate progress and compare your options with the calculators.
Features
Find equipment with extra bonuses, build a set around your playstyle and protect your best pieces.
Each piece has its own pool of possible effects and values.
Check the exact bonus, activation chance and regeneration interval.
AOL and individual protection scrolls follow different rules.
Eligible equipment can receive random extra attributes when it drops from a monster. The roll depends on the monster’s experience and the item’s configured loot chance. There is no single drop percentage shared by every item.
Not every piece can receive five attributes: its own limit and effect pool determine what can roll. Rings, amulets and stackable items do not receive new attributes. Two copies of the same equipment can have different bonuses.
Bonuses belong to the individual item and stay with it when you trade or sell it through a player shop. Inspect its Look before buying. Equipment carried in a bag does not grant equipped bonuses.
The border shows the number of attributes, not their strength. A gold border does not guarantee that every roll is better than a green one.
1 attributeWhite
2 attributesGreen
3 attributesBlue
4 attributesPurple
5 attributesGoldBorders appear on item icons in the interface. Normal equipment has no attribute border. These are illustrative previews.
For example, 10% Life Leech with a 20% activation chance restores 10 health from a successful 100-damage hit only when it triggers. It does not guarantee healing on every hit. This example is illustrative, not a promised roll for a specific item.
These families cover the effects in the current equipment drop pools. Each piece has its own selection; not every effect can appear on every item.
| Family & attributes | What they do |
|---|---|
| Base statsArmor, Attack, Defense, Speed, Weight | Improve armor, weapon attack, defense or movement speed. Negative Weight makes the item lighter. |
| SkillsSword Fighting, Axe Fighting, Club Fighting, Distance Fighting, Shielding, Magic Level | Increase the corresponding skill while equipped. Magic Level applies only to mages, including promotions. |
| Attack speed & accuracyAttack Interval, Hit Chance | Negative Attack Interval reduces the time between attacks. Hit Chance improves the accuracy of the equipped distance weapon. |
| Health & manaMax Health, Max Mana | Increase maximum health or mana, adjusted for vocation as shown below. |
| RegenerationHealth Regen, Mana Regen | Restore the listed amount at the interval shown in Look. Each equipped piece has its own timer. |
| HealingHealing, Mana Healing | Healing improves health restored by combat healing. Mana Healing improves mana fluid recovery, not leech or mana transfers. |
| ProtectionProtection Physical, Protection Fire, Protection Energy, Protection Poison, Protection Elements, Protection Mana Drain | Reduce the matching damage type. Elements covers fire, energy and poison; Mana Drain reduces mana drained by attacks. |
| LeechLife Leech, Mana Leech | Recover a percentage of actual damage dealt as health or mana when the effect activates. Weapon and spell damage can trigger leech. |
| CriticalsCritical Hit, Critical Spell | Deal extra damage when the activation roll succeeds. Critical Hit applies to physical weapon attacks; Critical Spell applies to spell damage. |
| Defense bypassCrushing Blow, Perfuration | Crushing Blow has a chance to bypass defense and shielding. Perfuration has a chance to bypass armor. |
| Extra attackDouble Bash | Has a chance to add a second weapon hit at 50% damage. |
| Damage over timeBurning, Poison, Electrify | Weapon hits can apply fire, poison or energy damage over time, subject to immunity. The current effects tick five times, every two seconds. |
| Avoidance & mitigationDodge, Arrow Guard, Mitigation | Dodge has a chance to avoid damage from an attacker. Arrow Guard reduces ranged physical damage. Mitigation reduces incoming damage when its activation roll succeeds. |
| AbsorptionAbsorb Health, Absorb Mana | Absorb Health restores health from physical damage taken. Absorb Mana restores mana from fire, energy or poison damage taken. Absorption occurs after damage and does not prevent a lethal hit. |
| ReflectionReflect Physical, Reflect Fire, Reflect Energy, Reflect Elements | Return a share of actual damage to its attacker. Elements covers fire, energy and poison. The returned damage still respects the attacker’s defenses. |
| Temporary boostBerserk | Can boost melee skills and movement speed for eight seconds. Repeated activations refresh the effect rather than stacking it. |
| UtilityMomentum, Vibrancy | Momentum has a chance to shorten attack or healing exhaustion by one second. Vibrancy helps resist paralysis from monsters. |
The bonuses from your equipped set are added first, then adjusted for vocation. Fractional results are rounded down. Promotions use their base vocation’s adjustment.
| Vocation | Max Health bonus | Max Mana bonus |
|---|---|---|
| Knight / Elite Knight | Full amount | One sixth |
| Paladin / Royal Paladin | Two thirds | Half |
| Sorcerer / Druid and promotions | One third | Full amount |
Example: a total +90 Max Health grants +90 to a Knight, +60 to a Paladin or +30 to a mage. Magic Level bonuses apply only to mages. Some combined effects have caps, so additional pieces may not keep increasing them indefinitely.
In a normal death without an AOL equipped in the neck slot, all extra attributes on your equipped items are removed. Base items remain subject to the usual drop rules.
Use a scroll on an eligible attributed equipment piece you own. It must match the exact number of attributes; a larger scroll cannot replace a smaller one. A valid application consumes the scroll and protects that single item and its attributes.
| Scroll | Attributes | Price |
|---|---|---|
| Green protection scroll | 1 | 2,000 gp |
| Blue protection scroll | 2 | 5,000 gp |
| Purple protection scroll | 3 | 10,000 gp |
| Orange protection scroll | 4 | 15,000 gp |
| Red protection scroll | 5 | 25,000 gp |
Scroll colors differ from border colors: one attribute has a white border and uses a green scroll.
Available from blank rune merchants: Alexander, Asima, Fenech, Frans, Rachel, Shiriel, Sigurd, Tandros, Topsy and Xodet.
Use Look to check the remaining protection time. When it expires or is consumed, the usual death rules apply again.
Features
Stream your own hunt, watch other players live and replay your own sessions offline.
Opens your public cam while you are online.
Follow another player live, anywhere in the world.
Monster experience while your own cam is on.
| Command | What it does |
|---|---|
| !cam on | Opens your own cam. Anyone can watch it until you close it, log out or lose the connection. |
| !cam off | Closes your cam. Spectators return to their own characters. |
| !cam list | Lists open cams with the character name, level and vocation. |
| !camwatch Name | Watches that player live. The cam must be open. |
| !camwatch off | Stops watching and returns you to your own character. The Stop button in the client does the same. |
Every login starts with your cam closed. Type !cam on again after relogging.
While your own cam is on, you earn 5% more experience from monsters. You do not need spectators.
The public cam shows the map, creatures, movement, effects, the streamer's inventory and open containers, skills and stats, the hunt analyzers and local speech (say, whisper and yell).
It never shows private messages, channels, the VIP list, trade windows, the Store, house texts, quests, the bestiary or anything administrative.
Independent of the public cam, the client automatically records every session you play, from login to logout, in a cams folder next to the game executable. Each relogin creates a new file.
Features
Druids and Sorcerers can sleep in a bed and wake up with runes made from their blank runes.
Promoted or not, with the rune's spell already learned.
A free bed in a house, blank runes in your bags and sleep food.
About the natural mana of a night in bed, not a rune factory.
Production is calculated when you log back in, or when the house owner wakes you up. The runes come already charged and ready to use.
Your sleep is limited by the food you have stored, counted in hours. Without food you sleep normally and make nothing.
| Item | Adds | Store price |
|---|---|---|
| Sandwich | 10 hours | 7 coins |
| Steak with Leaves | 20 hours | 12 coins |
Browse the collection by category or find a specific item.
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Creatures and bosses from Vaelor. Browse base stats, attacks, resistances and corpse loot.
Base stats and configured loot rolls from the server's current data. Elite bonuses, random item attributes and quest rewards are separate.
Take tasks from the task window in any protection zone, earn rank points and unlock special boss encounters.
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| Task | Level | Kills | Rank required | Points First completion | XP reward | Extra reward |
|---|
Discover each outfit, its materials, NPCs and the steps to unlock its base and accessories.
Outfit names do not restrict your vocation. Select Male or Female for the matching quest routes. Store outfits are purchased separately; this collection covers the 15 classic outfit families and their quests.
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Explore classic quests, tools and access missions, with requirements, rewards and a guide for each adventure.
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Incantations, magic level requirements and mana costs for Vaelor's spells and runes.
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| Incantation | ML cast / create | ML use | Name | Mana | Vocations | Charges / amount |
|---|
Vocations refer to casting or creating the spell; a base vocation badge includes its promotion. ML use applies to using a rune. Most runes can be used by any vocation; Paralyze is restricted to Druids and Elder Druids. Charges are per created rune; amount is the number of conjured items. Premium spells are marked P. Spells must be learned where required; house commands need the appropriate house rights.
Find NPCs by name, city or item.
Choose a tool from the sidebar.
Choose a slot, then pick an item. Compare the base stats of your set using Vaelor's combat rules.
| Slot | Item | ARM | DEF | ATK | Weight |
|---|
Estimated continuous training from 0% progress in the current skill, using this server's base attack speed and skill rate. Pauses, misses and attacks that grant no skill progress increase the actual time. Temporary bonuses are excluded.
See how much health and mana each vocation recovers over your chosen period while continuously fed.
From 1 to 300 minutes.
| Vocation | Per minute | HP recovered | Mana recovered |
|---|